Why do so many AAA games look completely different… but somehow feel exactly the same?
After watching the latest PlaySt… Read more Read less
Why do so many AAA games look completely different… but somehow feel exactly the same?
After watching the latest PlayStation State of Play, I couldn’t shake one thought: haven’t I already played this? Different characters, different worlds, incredible graphics—but underneath it all, I kept seeing the same open worlds, skill trees, crafting systems, loot, map markers, cinematic cutscenes, and familiar combat systems.
In this video, I’m looking at why modern AAA games are starting to blend together, how massive development budgets may be making publishers more cautious about taking risks, and why some of the games I remember most are the ones willing to get a little weird.
We’ll talk about games like The Legend of Zelda: Majora’s Mask, Death Stranding, Astro Bot, Baldur’s Gate 3, Elden Ring, Balatro, Clair Obscur: Expedition 33 and more—and why having a strong identity may matter more than simply having a bigger world or better graphics.
I don’t think modern games are bad. Some of my favorite games since returning to gaming have been modern releases. But when AAA games cost hundreds of millions of dollars to make, has the industry become too afraid to surprise us?
Do AAA games feel like they’re starting to blend together for you, or are there modern AAA games you think are still taking big risks? Let me know in the comments.
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